Saturday, 24 January 2015

Pick up the pace, lads.


Captain Toad is joined by his brigade. These three toads helped Mario collect stars in Super Mario Galaxy. Now they are scattered in variations of worlds previously cleared by Toad. Still, their outfits are suitably expeditionary.

Throughout the rest of the game these three would appear and perform the same tasks: yellow would like on the floor and sleep, green would immerse himself in an old map, and blue would find a power-up shroom for Toad to restore him to...Captain?... or give him ten extra coins. It seems Captain toad cannot store up these lovely power-ups the way Mario et al can in Super Mario 3D World.

Toad has to be careful, however, because the brigade is vulnerable to attack: any hit on any member of the troupe results in all of them shouting out and falling off the world. Surely these guys have some sort of shroom power-up?! They are the same size as Captain Toad and should withstand some knocks. They struggle to fit themselves on pads and constantly look in danger of being left behind. 

I haven't mentioned the biggest intrusion of this game - the spinwheel. A massive graphic of a water shut-off valve with arrows appears on the gamepad screen any time you want to rotate, raise or lower a part of the level. I can understand it for the first use, or throughout the first level, but for the rest of the game is an unwanted addition. It's as intrusive as sports and sports resort showing every single replay - even if it's unremarkable.

Favourite Brigade level:
Bullet Bill - plenty of delicate manoeuvring of the party as bullets, small pads and lava all attempt to thwart the brave but ultimately feeble brigade.

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